Explosive Charge
Check the inputs. Make a plan. Bring only what you still need.
Plan Explosive Charge →Selected recipe · Assembler
The source rate is 10 Explosive Charge per minute. The table below converts each input rate into its theoretical cost per output item. Rates are reference ratios, not a promise about real-world completion time.
| Ingredient | Input per minute | Per output item |
|---|---|---|
| Reinforced Housing | 20 | 2 |
| Epoxy | 10 | 1 |
Default source recipe: assembler:10. Other machine tiers and alternative recipes may use different proportions. This planner selects the first default source recipe for each output.
Worked example: plan 10 Explosive Charge
With no inventory, the selected recipe chain expands to the terminal resources below. The plan contains 28 production steps. Theoretical amounts retain fractions; the gathering column rounds each resource up once. Real craft batches may need additional inputs.
| Terminal resource | Theoretical amount | Rounded gathering amount |
|---|---|---|
| Calcium Ore | 12.813 | 13 |
| Goethite Ore | 1.583 | 2 |
| Helium-3 | 13.125 | 14 |
| Sulphur Ore | 35 | 35 |
| Titanium Ore | 13.924 | 14 |
| Wolfram Ore | 28.125 | 29 |
Already have Explosive Charge or any of its intermediate parts? Open this target in the inventory-aware planner to calculate the remaining budget.
Show all 28 production steps in dependency order
| Produce | Remaining quantity | Selected machine |
|---|---|---|
| Calcium Block | 12.813 | Smelter |
| Wolfram Bar | 14.792 | Smelter |
| Calcite Sheets | 18.125 | Fabricator |
| Wolfram Powder | 14.375 | Furnace |
| Calcium Powder | 11.25 | Furnace |
| Ceramics | 6.25 | Furnace |
| Titanium Bar | 13.924 | Smelter |
| Synthetic Silicon | 6.25 | Furnace |
| Titanium Rod | 1.875 | Fabricator |
| Titanium Sheet | 15.208 | Fabricator |
| Chemicals | 15 | Furnace |
| Glass | 2.5 | Furnace |
| Tube | 7.5 | Fabricator |
| Applicator | 2.5 | Fabricator |
| Sulphuric Acid | 15 | Pressurizer |
| Goethite Ingot | 2.5 | Pyro Forge |
| Hardening Agent | 5 | Furnace |
| Pressurized Helium | 5 | Pressurizer |
| Titanium Beam | 6.667 | Fabricator |
| Goethite Powder | 10 | Compounder |
| Liquid Helium | 5 | Compounder |
| Synthetic Resin | 5 | Compounder |
| Titanium Housing | 6.667 | Furnace |
| Wolfram Plate | 20 | Fabricator |
| Wolfram Steel Ingot | 13.333 | Pyro Forge |
| Epoxy | 10 | Compounder |
| Reinforced Housing | 20 | Mega Press |
| Explosive Charge | 10 | Assembler |
Have intermediate parts in storage? Follow the Rotor inventory example to see how stock reduces upstream gathering.
What uses Explosive Charge?
The selected default recipes below directly consume Explosive Charge. Open an output item to inspect its complete dependency chain.
- Ion Stabilizer — 1 Explosive Charge per output item, using Mega Press.
- Ion Bomb — 3 Explosive Charge per output item, using Facturer.
Before you build
The plan combines shared ingredient demand and consumes your inventory once across all targets. Enter any finished parts you already own before collecting raw materials. Rounded gathering quantities are an allowance over theoretical ratios; actual discrete craft batches may need additional supplies.
Dataset: Update 2 · Quality of Life · snapshot retrieved 2026-10-30. Source, version, and assumptions.