Prepare a 14-Battery handoff
Account for finished Battery and delivered Electronics and Inductor before sharing the remaining gathering checklist.
Sulphur Ore to gather: 28 → 12
Coordinate a finite crafting goal with clear material ownership, shared stock, and a versioned handoff.
The crew wants 20 Rotor and 10 Stator, with 10 Titanium Ore in shared stock. Calculate one combined plan before dividing the remaining resources.
| Terminal resource | Required | Stock used | Remaining, theoretical | Gather, rounded up |
|---|---|---|---|---|
| Titanium Ore | 53.333 | 10 | 43.333 | 44 |
| Wolfram Ore | 15 | 0 | 15 | 15 |
| Crewmate | Resource | Gather |
|---|---|---|
| Riley | Titanium Ore | 44 |
| Sam | Wolfram Ore | 15 |
Automatic assignment balances the count of distinct resource types. It does not estimate travel distance, mining difficulty, or time. Change owners in the planner if your crew needs a different split; checking a resource does not add it to inventory.
Open the two-player crew example →
Opening an example replaces the plan saved in this browser with an editable snapshot. Export your current plan first if you want to keep it. Copies do not synchronize.
Calculated from Update 2 · Quality of Life, retrieved 2026-10-30, using the first included default recipe for every output. Examples use the pinned Update 2 default recipes. Update 3 Public Test Branch switches for building, crafting and unlocking costs are not modeled; corporation-difficulty percentages are not material-cost multipliers. Official public-test announcement. These are material ratios, not discrete craft batches, building construction costs, or completion times. Read the reviewed version status.
Before dividing tasks, choose the same finished-item targets and recipe selections. Record shared inventory in one plan, including components that are already available. Decide what counts as reserved stock so one teammate does not promise materials another person has already allocated. A short, agreed target is easier to coordinate than several conflicting shopping lists.
Divide the remaining requirements by material or by a complete subtask. Give each assignment one owner and a quantity, then leave a note for unassigned work. Avoid treating separate copies of a plan as a live shared inventory. If two people edit local copies, reconcile their progress before deducting new stock or marking a task complete.
Send the goal, remaining quantities, task owners, recipe version, and any gathering allowance together. Refresh the list after a delivery rather than sending only a changed total without context. Recipe ratios estimate theoretical demand; they do not guarantee exact manufacturing batches, travel time, or completion time. Confirm actual supplies in the game before the next crafting step. If the target changes, regenerate the whole remaining list and tell everyone which earlier assignments have been replaced.
The Battery handoff uses Inductor both directly and through its Electronics chain. Its stored Inductor is one shared balance, not a separate allowance for each branch. Checking a resource marks the checklist only; it does not add collected ore or delivered components to inventory and does not rewrite other crew members’ copies.
Use one person’s plan as the working handoff record. The two-player cases already include finished items, intermediate stock and raw stock, so do not add their example amounts a second time after opening the stocked snapshot.
Do not give each player a complete raw-material budget and subtract the same shared chest from both. Build one combined target-and-inventory plan first, then assign its final remaining quantities. Automatic assignment balances the number of resource types; it is not a route, travel-time or workload optimizer.
These runs include partially completed targets, intermediate components and raw resources. Keep the total target unchanged when opening the stocked copy; the finished inventory is already included.
Opening an example replaces the plan saved in this browser with an editable snapshot. Export your current plan first if you want to keep it. Copies do not synchronize.
Account for finished Battery and delivered Electronics and Inductor before sharing the remaining gathering checklist.
Sulphur Ore to gather: 28 → 12
Give a two-player crew one budget after finished Superconductor, Electromagnet, Supermagnet, Synthetic Resin and ore stock are counted.
Wolfram Ore to gather: 169 → 78