Restock to 24 Rotor
Top up a finished-parts stock without producing the Rotor and intermediate parts already in storage again.
Titanium Ore to gather: 24 → 0
Less counting. More building. Choose your crafting targets, subtract the inventory you already have, and split the remaining resource checklist with your crew.
Community data · Update 2: Quality of Life · Snapshot retrieved October 30, 2026
Explore the recipe libraryRecipe baseline: Update 2 QoL default material ratios. Public test: Update 3: Custom Game.
Examples use the pinned Update 2 default recipes. Update 3 Public Test Branch switches for building, crafting and unlocking costs are not modeled; corporation-difficulty percentages are not material-cost multipliers.
A finite goal, finished parts, intermediate components and raw stock. See what actually changes before the next gathering run.
Opening an example replaces the plan saved in this browser with an editable snapshot. Export your current plan first if you want to keep it. Copies do not synchronize.
Top up a finished-parts stock without producing the Rotor and intermediate parts already in storage again.
Titanium Ore to gather: 24 → 0
Combine finished Electronics, usable Stator and Synthetic Silicon, and raw stock in one remaining-materials budget.
Titanium Ore to gather: 45 → 19
Give a two-player crew one budget after finished Superconductor, Electromagnet, Supermagnet, Synthetic Resin and ore stock are counted.
Wolfram Ore to gather: 169 → 78
Turn a finite crafting goal into a practical remaining-materials list without counting the same stock twice.
Read the guide ↗FIELD NOTES / 02Coordinate a finite crafting goal with clear material ownership, shared stock, and a versioned handoff.
Read the guide ↗FIELD NOTES / 03Read per-minute recipe data as material proportions, and keep theoretical demand separate from batch and timing claims.
Read the guide ↗Check the inputs, follow the production chain, and open the same target in the planner.